Physics Game Engine
You are part of a dynamic team that is creating an immersive physics simulation game. Your role is to develop a Python module that can simulate the fundamental laws of motion. This module, named physics.py, should contain functions to calculate velocity(), acceleration(), and force():
velocity(): there are two parameters -distance(in meters) andtime(in seconds).acceleration(): there are three parameters -initial_velocity(in m/s),final_velocity(in m/s), andtime(in seconds).force(): there are two parameters -mass(in kg) andacceleration(in m/s^2). Remember, force is the product of mass and acceleration (F = ma).
The input and output will be handled by the main.py module, you just need to implement the physics.py module.
Input | Output |
|---|---|
| 12.0 |
Constraints
Time limit: 2 seconds
Memory limit: 512 MB
Output limit: 1 MB