Physics Game Engine
You are part of a dynamic team that is creating an immersive physics simulation game. Your role is to develop a Python module that can simulate the fundamental laws of motion. This module, named
physics.py
, should contain functions to calculate velocity()
, acceleration()
, and force()
:velocity()
: there are two parameters -distance
(in meters) andtime
(in seconds).
acceleration()
: there are three parameters -initial_velocity
(in m/s),final_velocity
(in m/s), andtime
(in seconds).
force()
: there are two parameters -mass
(in kg) andacceleration
(in m/s^2). Remember, force is the product of mass and acceleration (F = ma
).
The input and output will be handled by the
main.py
module, you just need to implement the physics.py
module.Input | Output |
print(velocity(120, 10)); print(acceleration(0, 20, 10)); print(force(5, 2)) | 12.0
2.0
10 |
Constraints
Time limit: 1 seconds
Memory limit: 512 MB
Output limit: 1 MB